Al'ulA
Pitch
Al'Ula is a narrative-driven puzzle game where you manipulate the faces of a room using a Rubik’s Cube like object. You play as Mariam, an astronomer in Fes, Morocco, in the 13th century.
One day, she comes across a mysterious object. After an accident while studying it, she finds herself trapped in a strange dimension where an unknown entity is trying to contact her. She now wishes to unravel the mysteries of this dimension and escape this space.
What I worked on as Tools Programmer :
Level Design Implementation Tool :
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3D Tilemaps
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Isolate specific tiles for visibility
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Save positions of all props in play mode, taking into account the room's rotations
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Save the room's current layout in play mode to implement Correct Action feedback
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This allowed the team to implement complex level design/art more easily and quickly.


What I worked on as Tech Artist :
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Raymarching fractal shader ("mandelbulb")
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Other geometric based visuals
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Overall Cutscene Implementation
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