StenDvärg
Pitch :
The point of Stendvärg is to escape from the mountain you've been trapped in.
For that, you'll need to use all your skills to proceed through the shattered caves.
Sheer walls become pathways, descent become sliding spots. But more importantly, you'll have to altern your perspective to open and close paths at the same time.
Your pickaxe will be useful as well. To mine ? No. To hit the ground and throw yourself into the air. Oh and it got a chain as well, might be useful.



What I worked on as a Game Programmer :
- Glass Change feature
- Bouncing platforms (mushrooms)
- Visible Grappling hook (game feel addition)
- Colors of walls and glasses that can be customised in settings
- Sound integration
- Menus


What I worked on as a Tech Artist :
- Lens Distortion
- Glass Distortion
- Luminous Gems Shader
- Waterfall Shader
On this project, I worked hand in hand with the game artists to add visual movement in the game, as a way to improve the a sense of speed and the player's experience.
