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Toadal Knock Out !
Pitch :
Become a toad and set a record in this relaxing game !





What I worked on:
- Three card trick: Responsive Placement Generation based on screen size and waterlily number + Math Based Circular Switch Movement
- "Catch worm" game: Procedural behaviour and movement of worms
- Difficulty increase based on modulability
- Save system with best score
- All game's assets and animations
Context:
I spent one month focusing on the different aspects of game programming that I wasn't familiar with: procedural programming, mathematical movement, Unity's save system (player preferences).
My main goal was to have fun learning new things while making an enjoyable and finished game that felt like ME!
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